AoD 1938

A forum for discussion and coordination of design of custom scenarios

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sabbath
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AoD 1938

Post: # 34316Post sabbath
Tue Jan 25, 2011 2:32 pm

Has anyone taken a crack at 1938?

It seems 36 is too long, but 38 has balance problems.
Maybe we can take a stab at fixing it.


I would like to keep this thread to hear some thoughts from multiplayer veterans on the 1938 scenario.

How could the OOB be better?
Should the techs/sliders be adjusted?
Any other issues?
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aphrochine
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Re: AoD 1938

Post: # 34352Post aphrochine
Tue Jan 25, 2011 8:41 pm

For AoD, I couldnt tell you.

For stock HOI2 and HOI3, '38 was the FAR better choice for Multiplayer. The MEM project for HOI2 was, imo, the most concerted effort to make HOI2 the best Multiplayer experience it could be and it started in Mid '38.

With '36, there was too long of a ramp up, and things just get out of whack with crazy IC builds etc and 2 dozen German CV's. 1939 was too easy for the Allies imo as Germany had no time to tailor their forces.
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"...a bad plan, is always a bad plan." -aphro

sabbath
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Re: AoD 1938

Post: # 34430Post sabbath
Thu Jan 27, 2011 10:28 am

MEM Project?? Thanks, I'll look into it.
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nibelung
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Re: AoD 1938

Post: # 34432Post nibelung
Thu Jan 27, 2011 10:43 am

i thought MEM was not very good btw, but it is balanced if thats all you are looking for...
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Re: AoD 1938

Post: # 34434Post sabbath
Thu Jan 27, 2011 11:48 am

Well, I would like to build something that is not so much completely balanced, just more historically accurate.

And possibly starting in January 1938 instead of September to allow more time to customize.
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aphrochine
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Re: AoD 1938

Post: # 34436Post aphrochine
Thu Jan 27, 2011 12:11 pm

I think you're chasing a ghost. It's impossible to force historical accuracy on a multiplayer group via rules, game mechanics or otherwise. Players are blessed to 20/20 hindsight and have several practice runs with the war. At it's core it's a game, so it can and will be min-max'd. The best you can hope for is something that has solid unit balance, production balance and a diplomatic system that is tolerant enough to not fubar all AI nations due to ahistorical player actions.


...for the record, I thought MEM was a great mod for what it tried to accomplish. God knows it got more attention than stock HOI2. From my experience with the HOI3 beta and reading over many Johan/King/Podcat posts in that thread, pdox really does not care about multiplayer. Their design focus is centered around making it a good run for Germany, and if the mechanics work for the other nations...that's just gravy. At this point, for HOI3...what few betas that are still active (no me) they are the real people driving balance and game play features. Pdox only really gets involved to squash documented bugs and to work on new features for xpacs.

The game engine is not designed to be overly MP friendly, and the balance is just gawd awful. When a project comes along that is built from the ground up by MP players and supported by it, that's about the only way you'll get a good MP experience. Even the Ederon guys mod HOI3 for MP (if they're still playing it).
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nibelung
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Re: AoD 1938

Post: # 34440Post nibelung
Thu Jan 27, 2011 12:45 pm

they do seem to play multiplayer themselves though, some of them were active in an EU3 game recently.

also multiplayer shows up as grammatically incorrect :lol:
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Altaris
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Re: AoD 1938

Post: # 34445Post Altaris
Thu Jan 27, 2011 1:25 pm

I was working on a mod for AoD late last year (WitE has since distracted me since :D ) I was using April 15th, 1939 as the start date. This kept things within reason regarding ahistorical type situations (this was around the time all European powers started thinking seriously about another big war), while still giving a little flexibility to builds and such. I thought it worked well.

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Re: AoD 1938

Post: # 34455Post sabbath
Thu Jan 27, 2011 3:38 pm

Well nothing is going to be perfect.

1936 scenario is too long for the large majority of people.
1938 scenario is considered inaccurate by many people.
1939 scenario leaves no room for customization.


So I still think it is a worthwhile effort.


The problem I expected to encounter was that not everyone would agree with the modified OOB.

But surely I could manage something that at least the 5 or 6 hypothetical people in a game would agree was BETTER than what was available.

I only intend to modify the OOB.
It wouldn't have to be a mod with a changed checksum, an edited save game would work fine.


The purpose of this thread is to collect everyone's idea of why 1938 is not balanced, and how the OOB and sliders could be changed in your opinions to make it better.
Then I would take a distillation of everyone's thoughts and try to come up with some of the common changes where people were on the same page.
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Mr_B0narpte
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Re: AoD 1938

Post: # 58023Post Mr_B0narpte
Thu Aug 23, 2012 5:45 am

Hello,
I have been making edits to the 1938 scenario regarding airfields, naval bases, IC and infrastructure to make it more balanced and historical.
I am open to any suggestions on what to edit but I am particularly curious as to people's thoughts on what the effective and basic IC should be for each major, if not in exact numbers then in proportion. (I.e. should the USA's base IC be 1.5 times that of Germany's?)

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desev
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Re: AoD 1938

Post: # 71488Post desev
Thu Jan 01, 2015 2:15 am

I am the first poster in 2015!!! :shock: :D
Mr_B0narpte wrote:Hello,
I have been making edits to the 1938 scenario regarding airfields, naval bases, IC and infrastructure to make it more balanced and historical.
I am open to any suggestions on what to edit but I am particularly curious as to people's thoughts on what the effective and basic IC should be for each major, if not in exact numbers then in proportion. (I.e. should the USA's base IC be 1.5 times that of Germany's?)
Please link xD. :wink:

Also, Last game you mentioned you're preparing a remake of the 1941 scenario to fix its crazes a bit too. Maybe post it all in a single thread when this one is ready as well?

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Mr_B0narpte
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Re: AoD 1938

Post: # 71594Post Mr_B0narpte
Mon Jan 12, 2015 5:12 am

desev wrote:I am the first poster in 2015!!! :shock: :D
Congratulations!
desev wrote:Please link xD. :wink:
Sir yes Sir! I've attached it to this post, Sir!

But bear in mind I have only edited the scenario folder, and haven't touched it for several years. But I have just edited it so that the vanilla 1938 scenario is touched. I will do further improvements to the 1938 scenario if people are interested in seeing it developed further. If I remember correctly, all I have edited is IC and infra levels.
desev wrote:Also, Last game you mentioned you're preparing a remake of the 1941 scenario to fix its crazes a bit too. Maybe post it all in a single thread when this one is ready as well?
I'll link that too in a separate post, Sir!
Attachments
scenarios.zip
Just need to install this folder in the AoD game folder, it won't delete any existing files
(167.73 KiB) Downloaded 102 times

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desev
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Re: AoD 1938

Post: # 71598Post desev
Mon Jan 12, 2015 7:28 am

Well. Even if installed incorrectly original 38' is so broken it will do little manage if overwritten. :grin:

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