Event Request Thread

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Screaming-Eagle
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Posts: 381
Joined: Wed Jan 31, 2007 6:21 pm
Location: Oakland, CA

Event Request Thread

Post: # 2081Post Screaming-Eagle
Sun Mar 11, 2007 8:47 pm

Need an Event for SP? Think their is an Event that could improve our MP game? Ask for it here. Be as detailed as possible.

Also, Jones, could I get this stickied? :?:

Remember be specific or else :gang: :D

Screaming-Eagle
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Post: # 2108Post Screaming-Eagle
Tue Mar 13, 2007 10:22 pm

Code: Select all

#############################################
###### Argentina Joins the Axis! 
#############################################
event = {
         id = 100000
         random = no
         country = ARG
         trigger = {

         }
 
         name = "EVT_100000_NAME"
         desc = "EVT_100000_DESC"
         style = 0
         picture = "constitutional"
 
         date = { day = 1 month = january year = 1937 }
         offset = 0
         deathdate = { day = 30 month = december year = 1953 }
 

           action_b = {
                  name = "Yeah!"
                  command = { type = add_division which = Panzer Division value = armor when = 1 where = sp_artillery }
                  command = { type = add_division which = Concordia Armor value = light_armor when = 2 where = engineer }
                  command = { type = add_division which = Aires Infantry Division value = infantry when = 3 where = anti_tank }
                  command = { type = add_division which = Elite Infantry value = infantry when = 2 where = artillery }
                  command = { type = add_division which = Elite Infantry value = infantry when = 2 where = artillery }
                  command = { type = add_division which = Elite Infantry value = infantry when = 2 where = artillery }
                  command = { type = add_division which = Elite Infantry value = infantry when = 2 where = artillery }
                  command = { type = add_division which = Elite Infantry value = infantry when = 3 where = artillery }
                  command = { type = add_division which = Elite Infantry value = infantry when = 3 where = artillery }
                  command = { type = construct which = ic where = 667 value = 6 }
                  command = { type = construct which = ic where = 850 value = 6 }
                  command = { type = construct which = ic where = 855 value = 6 }
                  command = { type = construct which = ic where = 851 value = 6 }
                  command = { type = alliance which = GER }
           }           }

}
A Sample, and here is the Event.txt:

Code: Select all

EVT_100000_NAME;Argentina Joins the Axis!;;;;;;;;;;x
EVT_100000_DESC;Since Brazil is Human, this is the way to go for some challenge.;;;;;;;;;;x
;Yeah!;;;;;;;;;;x


[/code]

Screaming-Eagle
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Posts: 381
Joined: Wed Jan 31, 2007 6:21 pm
Location: Oakland, CA

Post: # 2209Post Screaming-Eagle
Wed Mar 14, 2007 8:56 pm

Sample 2:

An Event for more customization I made a while a go. It is possible to add any Attack, Defense, etc value via events.For instance here is one I made for the U.S. Navy once:

Code: Select all

#############################################
###### U.S. Navy Setup 
#############################################
event = {
         id = 900000
         random = no
         country = USA
         trigger = {

         }
 
         name = "EVT_900000_NAME"
         desc = "EVT_900000_DESC"
         style = 0
         picture = "news_paper"
 
         date = { day = 1 month = january year = 1936 }
         offset = 0
         deathdate = { day = 30 month = december year = 1953 }
 
           action_a = {
                  name = ""
                  command = { type = naval_attack which = battlecruiser value = 2 }
                  command = { type = speed which = battlecruiser value = -3 }
                  command = { type = build_time which = carrier value = -10 }
           }

}
Thus you see an Event I made that does this effect well.

TIEdup14
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Posts: 167
Joined: Sat Jan 27, 2007 6:20 am
Contact:

Post: # 2222Post TIEdup14
Wed Mar 14, 2007 11:45 pm

I have no clue when it comes to HOI2 editing

What do you do with these events?

Gustave5436
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Posts: 774
Joined: Tue Aug 15, 2006 10:10 pm

Post: # 2234Post Gustave5436
Thu Mar 15, 2007 12:49 am

Well the ones posted so far are just samples, I think.

Russomatroso
Major General
Posts: 34
Joined: Sat Jan 27, 2007 10:27 am

Post: # 2245Post Russomatroso
Thu Mar 15, 2007 8:48 am

Not the right topic, but... Do you know, how to modify sliders effects?

Screaming-Eagle
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Location: Oakland, CA

Post: # 2289Post Screaming-Eagle
Thu Mar 15, 2007 6:49 pm

Not the right topic, but... Do you know, how to modify sliders effects?
Sorry, but no. Try asking it in the Paradox Mods and Scenario's Forum.
I have no clue when it comes to HOI2 editing

What do you do with these events?
Open up the DD Folder. Go to db/Events and place the first part in any of the existing Text Documents.

Then open up the config folder and put the event.txt in the middle of the groupings of numbers and things should be fine.

P.S. I forgot the second ones Event.txt so its useless. :(

Further questions can be asked whenever.
:)

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